Privacy Policy - Football Club Sim 27
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Privacy Policy

Last updated: 20 October 2026 (Game Center from version 1.4.2: achievements and challenge scores go to Apple when you are signed in. Before that, 18 October 2026: every network use of the app listed, including the game update check; today's purchases and Manager Packs described; saves in device backups from 1.4.1; the Full Game giveaway request removed; save export and import; careers sync through your own private iCloud from 1.4.2)

Football Club Sim 27 ("the game", "we", "us") is a football management game that runs on your device, together with this marketing website at playfcsim.com. This policy covers both and explains what data we do and do not handle.

The short version

The solo game is single-player and plays offline. It does not require an account, and your career stays on your device. The app collects no personal data and contains no ads, no analytics and no tracking. The app uses the network for five things only, each explained below:

Separately, this website loads the Meta Pixel to measure our advertising. The Pixel runs only on the website, never in the app.

Data stored on your device

Your career stays on your device. The game saves your progress, your save slots, clubs, squads, results, settings, honours and records, locally on your iPhone or iPad using on-device storage. It is never sent to us and is not accessible to us. From version 1.4.1 your saves are also included in your device's own iCloud or computer backup if you use one, which you and Apple control, so restoring that backup restores your careers. If you choose to export a save, the game writes a file and hands it to the iOS share sheet; where it goes (Files, iCloud Drive, AirDrop, Mail) is your choice, and the game itself sends nothing. An exported save holds that career only, never your Credits wallet, your cosmetics or your Full Game unlock, and importing one reads a file you pick in the Files picker. Deleting the app removes your saves from the device. If iCloud career sync is on, a copy of your careers is also kept in your own iCloud, described next. The one exception is the optional Multiplayer Leagues feature, which by design sends only what a shared league needs.

iCloud career sync

From version 1.4.2 the game keeps a copy of your careers and your game settings in the private iCloud database of the Apple Account you are signed in with, so the same careers appear on your other iPhones and iPads. This uses Apple's iCloud (CloudKit): the data is stored in your own iCloud account, counts toward your iCloud storage, and is not visible or accessible to us or to anyone else. The game sends nothing to a server of ours for it. It holds your careers and settings only: never your Credits, purchases or cosmetics, which stay on each device (Restore Purchases brings back what you bought), and never a Multiplayer League save, which stays with its league. When the same career has changed on two devices, the game asks which one to keep. Sync is on by default when you are signed in to iCloud; turn it off any time in the game's Settings (Sync careers with iCloud). Deleting a career in the game while sync is on also deletes it from iCloud, and you can remove everything the game keeps in iCloud in iOS Settings, under your name, iCloud, Manage Storage.

Game Center (optional, Apple)

From version 1.4.2, the game works with Game Center, Apple's own service for achievements and leaderboards, if you are signed in to Game Center on your device. Then, when you unlock an achievement, and when you finish a single-season Challenge Mode scenario (its league points go on that scenario's leaderboard), the game reports it to Apple through iOS. Your friends in Game Center can see these the way Game Center shows them.

This goes to Apple, not to us: we receive nothing, and the game never reads or stores your Game Center player ID. It shows your Game Center nickname in Settings while you look at it, and never saves it. Apple handles this data under its own privacy policy.

Your control over it. If you are not signed in, nothing is sent and the game never asks you to sign in: Settings has one Game Center row, and it does nothing until you tap it. You can sign in or out at any time in your device's Settings, under Game Center, where you also choose who can see your activity. Nothing in the game depends on Game Center.

Game updates

To fix bugs and add features between App Store releases, the app checks our update server (updates.playfcsim.com, a Cloudflare Worker) when it starts and when you return to it. The check sends the app's version, its platform and the identifier of the game content it is currently running, so the server can tell whether a newer one exists; the update library also attaches a random installation identifier, which our server does not read or store. If an update exists, the app downloads it. Every update is signed by us and verified by the app before it runs. The update server keeps no request logs and stores nothing about you; your network address is visible to Cloudflare only momentarily, to apply anti-abuse rate limits.

Multiplayer Leagues (optional online feature)

Multiplayer Leagues is entirely optional and off unless you choose to use it. It lets a small group of friends play one shared season together in a private, invite-code league. You have to unlock the Full Game and then create or join a league before anything is sent, and the rest of the game stays single-player and needs no connection. It uses no account: there is no sign-up, no email, no password, and no login with Apple, Google or Facebook.

When you use it, the app sends the following to our server (a Cloudflare Worker with a Cloudflare D1 database), solely to run the shared league:

We do not collect your real name, email address, contacts, location, photos or any advertising identifier through this feature, and we set no cookies. Our server keeps no request logs and does not store your IP address in its database; your network address is visible to Cloudflare only momentarily, to apply anti-abuse rate limits, and is not retained by us. This data is used only to operate your leagues; it is never used for advertising, is never sold, and is not shared except with Cloudflare as our hosting provider, whose handling is governed by its own privacy policy.

Your control over it. You can delete your online identity at any time from the game's Settings ("Delete online account / identity"). This removes your seat from every league and unlinks your random player ID from any results kept on a league's history. Nicknames are visible to your own league-mates only; each player can report or hide a nickname they find objectionable. A league that is never started and left idle is deleted automatically.

In-app purchases

The game is free to download and play a full first season, and offers optional in-app purchases: a one-time Full Game unlock (to continue your career season after season, which also opens every Challenge Mode scenario and Multiplayer Leagues), optional Club Credits packs, a one-time Starter Pack of Club Credits, and the once-a-season Run-In Pack (build skips and club funds for the current career, plus bonus Club Credits).

App Store metadata

When you download the game, Apple provides us with standard, aggregated App Store Connect reports, for example download counts, territories, device and operating-system breakdowns, and crash diagnostics. This information is collected and controlled by Apple, is shown to us only in aggregate, and is not used by us to identify you. Apple's handling of it is governed by Apple's own privacy policy. We collect no usage or crash statistics of our own, and we add no advertising or cross-app tracking of any kind.

Advertising measurement (website only)

This website loads the Meta Pixel, a measurement tool from Meta Platforms, Inc. (Facebook / Instagram). We use it to understand how our advertising performs, for example which ads bring people to the site or the App Store, and to show relevant ads to people who have visited. To do this the Pixel sets cookies in your browser (such as _fbp) and sends Meta your IP address, basic browser and device information, and the pages you view on this site; that data is handled under Meta's own privacy policy. We do not receive your name, email or contact details through the Pixel; we only see aggregate advertising results. The Pixel runs only on the website, never in the app. You can opt out by blocking third-party cookies or trackers in your browser and via your Meta ad preferences, see our Cookies & Tracking page.

Cookies, analytics and tracking

In the app:

On the website, the only cookies and tracking are those set by the Meta Pixel described above. For the full detail, see our Cookies & Tracking page.

Selling or sharing your data

We never sell, rent or share your personal data, not for marketing and not for any other purpose. Your single-player career stays on your device. We do not operate user accounts. The only data we hold on a server is the small amount the optional Multiplayer Leagues feature needs, described above, held on our behalf by Cloudflare purely to run your leagues.

This website

This is a static marketing site. Its fonts, styles and images are all served from the site itself, with no third-party fonts or CDNs. The one third-party script it loads is the Meta Pixel for advertising measurement, described above, and that is the only thing on the site that sets cookies.

Children's privacy

The single-player game collects no personal data. The optional Multiplayer Leagues feature is designed to avoid collecting personal data too: it uses a random on-device ID and a nickname you choose rather than any real identity, and we ask players not to enter personal information as a nickname. Because nicknames chosen by other players are visible within a shared league, each player can report or hide any nickname they find objectionable. We do not knowingly collect personal information from children. In-app purchases, and the Full Game unlock that Multiplayer Leagues requires, are handled through the App Store, where Apple's parental controls and Ask to Buy apply.

Changes to this policy

If this policy changes, the updated version will be posted on this page with a new "last updated" date.

Contact

Questions about this policy? Email hello@playfcsim.com.

Football Club Sim 27 is an independent, unaffiliated project. It is not associated with or endorsed by any league, club or organisation, and uses no official names, logos, crests or trademarks. Club, player and competition names are text-only, and a Generic Names setting renders every name fictional.